What does your marketing say about you?
Your product – all heart and all soul. The blood, sweat and the tears.
Be it a meat pie or a Pagani – the attention you show to the detail says so very much.
And for those slaving away in one of the newest and most aggressively growing niches, the smartphone app market, you only have limited opportunities to shine. Or most importantly – To stand out from your competitors.
So that’s where we’ll start. Where are your opportunities to stand out, to show your “pedigree”, to say to your customer – “Buy Now”.
The first stop is to understand the requirements of the manufacturer. Be it Google’s marketplace or Apple’s App Store – they all have their rules for having your app successfully accepted into their “home”. For Apple, a good place to start is their App Store Tips page.
A successfuly submission will comply with all of the software demands of the hardware manufacturers as well as have names and icons that are of reasonable quality. And it is here that your marketing truly begins.
You really have to start your wooing of the customer by thinking – what catches my eye?
What makes me me click on “that” icon and pass by others?
Bold primary colours. Simple yet logical symbols or “avatars”. Nothing busy. Readable and intelligent. These are the traits that have that magnetic power over the smartphone owner’s index finger.
Apps like Facebook and Google, for the iPhone, utilise symbols that draw recognition from their well trafficked sites. But they do catch your eye with their white letter on a blue background. The white adds a simple purity while the blue is everyone’s favourite colour, isn’t it?
And there’s the trend. Apple’s icons do it. The majority of the most successful apps do it. And they follow this amazing principle – Keep it simple stupid (KISS).
The calculator, camera, contacts, calendar, settings, photos and the rest adhere to the KISS principle – strictly. Simple colours. Basic, clean symbols. You just have to press them. You can’t go wrong by mimicking a company that prides itself on design.
Next comes the name. Why would I click on an app called “Cheese Collect” when the app next to it is called “Rat on the run”? The former isn’t even grammatically correct, while the latter rolls right off the tongue. Keep the name “catchy”, short, and make sure that it tells the user something about the app. Very few of the many apps that I’ve downloaded have had more than one word titles – statistically that has to be significant.
Lastly comes the “Blurb”. The jargon that your potential customer is going to peruse before their purchase. It introduces your app. It states its case. And it sweet talks. In a nutshell you’ve attracted the “bug” with the shiny lights and now you have to capture them.
Make no mistake – grammar and punctuation is key*. Spelling mistakes, missing words and poor translations stand out like the proverbial dog’s rude bits. And like “they say”, poor grammar makes baby Jesus cry. Maybe he’s a perfectionist. Or something.
Take Joggy Coach for example. Nice icon. Catchy and descriptive name. I clicked – attracted like a bear to the honey-pot. Stage 1 – a win for Joggy Coach.
Enter stage 2 – the sell.
Things fell over pretty quickly from here.
Masses of text, the use of …, awful punctuation and jargon that alienated me straght away.
Scrolling down to the features list just compounded the mirth and the mess. Using “etc”, “maping” not mapping, referencing Mario Kart (haven’t we all played that?), and in their words – “much more to come”.
What should they have done?
Look to your most successful opponent, in this case “RunKeeper“. They still have a wordy introduction – but it doesn’t ramble. It maintains your interest and builds your “desire” to “own this app”.
RunKeeper’s feature list is kept simple but comprehensive. And that’s part of the reason for clicking on the buy now button despite this app being 10 times the price of Joggy Coach.
Basically speaking, RunKeeper’s marketing was more polished and professional – in my mind it stands to reason that if the propaganda is top grade then so too must the nuts and bolts of the app. It must be better despite me never having used either app.
So, in the proverbial nutshell, how do I market my app?
- Maintain simplicity – remember the KISS principle.
- Make sure your icon catches the eye – primary colours and a simple image.
- Name your app in as few words as possible, but make sure it explains the app’s function.
- Don’t be cryptic.
- Rhyming works.
- Your app description page should be brief, logically laid out, and emotive – sell it but don’t be obnoxious.
- Employ a writer – at 50c to $1 per word they are well worth it to get quality – you may think you’ve got it in you to write the blurb but there’s a big difference between Objective C coding and Shakespeare.
- Check and double and triple check your spelling, grammar and punctuation. Falling down here says to your customer that you’re not the quality choice in this very competitive arena.
- It’s the little things. People’s brains notice them. You need to win that subconscious battle.
Just spend the time to exude quality and simplicity. That is key.
*GITweekly does not always practice its preaching.
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